Vulkan Engine
Building a simple Vulkan game engine
Project Information
- Category: Games / 3D Graphics
- Project Date: May 2025
Project Overview
With my Vulkan Engine I'm aiming to make a PS1 era horror like Resident Evil or Silent Hill. Though the engine is not trying to compete with Unreal, the architecture has been designed in a clean and extensible way from the get go.
Key Features
- GLTF loading: The engine can currently load and render GLTF files with multiple meshes and textures.
- Player: There's a player with WASD tank controls.
- Multiple cameras: There's a follow camera for the player, and a debug camera you can toggle to.
Technologies Used
- Vulkan graphics/compute API
- C++
📖 I'm currently working on a blog post about dynamic linking and how Vulkan works - it should be live soon.