Vulkan Engine

Building a simple Vulkan game engine


Project Information

  • Category: Games / 3D Graphics
  • Project Date: May 2025

Project Overview

With my Vulkan Engine I'm aiming to make a PS1 era horror like Resident Evil or Silent Hill. Though the engine is not trying to compete with Unreal, the architecture has been designed in a clean and extensible way from the get go.

Key Features

  • GLTF loading: The engine can currently load and render GLTF files with multiple meshes and textures.
  • Player: There's a player with WASD tank controls.
  • Multiple cameras: There's a follow camera for the player, and a debug camera you can toggle to.

Technologies Used

  • Vulkan graphics/compute API
  • C++

📖 I'm currently working on a blog post about dynamic linking and how Vulkan works - it should be live soon.